%---------------------------------------------------------------------------%
%-                                                                         -%
%-                             Bibliography                                -%
%-                                                                         -%
%---------------------------------------------------------------------------%

@inproceedings{lippmanapplication,
  title={An Application of the Optical Videodisc to Computer Graphics'},
  author={Lippman, Andrew and Maps, Movie},
  booktitle={Proceedings ACM SIGGRAPH},
  pages={14--18}
}

@article{miller1992virtual,
  title={The virtual museum: Interactive 3d navigation of a multimedia database},
  author={Miller, Gavin and Hoffert, Eric and Chen, Shenchang Eric and Patterson, Elizabeth and Blackketter, Dean and Rubin, Steve and Applin, Sally Ann and Yim, Derrick and Hanan, Jim},
  journal={The Journal of Visualization and Computer Animation},
  volume={3},
  number={3},
  pages={183--197},
  year={1992},
  publisher={Wiley Online Library}
}

@article{goral1984modeling,
  title={Modeling the interaction of light between diffuse surfaces},
  author={Goral, Cindy M and Torrance, Kenneth E and Greenberg, Donald P and Battaile, Bennett},
  journal={ACM SIGGRAPH computer graphics},
  volume={18},
  number={3},
  pages={213--222},
  year={1984},
  publisher={ACM New York, NY, USA}
}

@inproceedings{veach1997metropolis,
  title={Metropolis light transport},
  author={Veach, Eric and Guibas, Leonidas J},
  booktitle={Proceedings of the 24th annual conference on Computer graphics and interactive techniques},
  pages={65--76},
  year={1997}
}

@inproceedings{ward1994radiance,
  title={The RADIANCE lighting simulation and rendering system},
  author={Ward, Gregory J},
  booktitle={Proceedings of the 21st annual conference on Computer graphics and interactive techniques},
  pages={459--472},
  year={1994}
}

@inproceedings{kajiya1986rendering,
  title={The rendering equation},
  author={Kajiya, James T},
  booktitle={Proceedings of the 13th annual conference on Computer graphics and interactive techniques},
  pages={143--150},
  year={1986}
}

@phdthesis{azarmi1973optical,
  title={Optical effects cinematography: Its development, methods and techniques},
  author={Azarmi, Mehrdad},
  year={1973},
  school={University of Southern California}
}

@book{fielding1965technique,
  title={The Technique of Special Effects-Cinematography.[With Illustrations.].},
  author={Fielding, Raymond},
  year={1965},
  publisher={London \& New York}
}

@book{smith1986industrial,
  title={Industrial light and magic: The art of special effects},
  author={Smith, Thomas Graham},
  year={1986},
  publisher={Random House Digital, Inc.}
}

@inproceedings{nakamae1986montage,
  title={A montage method: The overlaying of the computer generated images onto a background photograph},
  author={Nakamae, Eihachiro and Harada, Koichi and Ishizaki, Takao and Nishita, Tomoyuki},
  booktitle={Proceedings of the 13th annual conference on Computer graphics and interactive techniques},
  pages={207--214},
  year={1986}
}

@inbook{Blinn1973Texture ,
author = {Blinn, James F. and Newell, Martin E.},
title = {Texture and Reflection in Computer Generated Images},
year = {1998},
isbn = {158113052X},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/280811.281024},
booktitle = {Seminal Graphics: Pioneering Efforts That Shaped the Field},
pages = {329–333},
numpages = {5}
}

@inproceedings{1988Survey,
  title={Survey of texture mapping},
  author={ Hechbert, P. S. },
  booktitle={Tutorial: computer graphics; image synthesis},
  year={1988},
}

@book{1997Interactive,
  title={Interactive Common Illumination for Computer Augmented Reality},
  author={ Drettakis, G.  and  Robert, L.  and  Bugnoux, S. },
  publisher={Interactive Common Illumination for Computer Augmented Reality},
  year={1997},
}

@book{1992Common,
  title={Common Illumination between Real and Computer Generated Scenes},
  author={ Fournier, A.  and  Gunawan, A. S.  and  Romanzin, C. },
  publisher={Common Illumination between Real and Computer Generated Scenes},
  year={1992},
}

@article{1997Recovering,
  title={Recovering high dynamic range radiance maps from photographs},
  author={ Debevec, P. E.  and  Malik, J. },
  journal={ACM Press/Addison-Wesley Publishing Co.},
  year={1997},
}

@article{2002Image,
  title={Image-Based Lighting},
  author={ Debevec, P. },
  journal={IEEE Computer Graphics and Applications},
  year={2002},
}

@article{1999Realistic,
  title={Realistic, Hardware-accelerated Shading and Lighting},
  author={ Heidrich, Hs Wolfgang },
  journal={ACM Press/Addison-Wesley Publishing Co.},
  year={1999},
}

@inproceedings{MD2000Approximation,
  title={Approximation of Glossy Reflection with Prefiltered Environment Maps},
  author={MD Mccool},
  booktitle={Proceedings - Graphics Interface},
  year={2000},
}

@inproceedings{Ramamoorthi2001Representation,
author = {Ramamoorthi, Ravi and Hanrahan, Pat},
title = {An Efficient Representation for Irradiance Environment Maps},
year = {2001},
isbn = {158113374X},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/383259.383317},
doi = {10.1145/383259.383317},
abstract = {We consider the rendering of diffuse objects under distant illumination, as specified by an environment map. Using an analytic expression for the irradiance in terms of spherical harmonic coefficients of the lighting, we show that one needs to compute and use only 9 coefficients, corresponding to the lowest-frequency modes of the illumination, in order to achieve average errors of only 1%. In other words, the irradiance is insensitive to high frequencies in the lighting, and is well approximated using only 9 parameters. In fact, we show that the irradiance can be procedurally represented simply as a quadratic polynomial in the cartesian components of the surface normal, and give explicit formulae. These observations lead to a simple and efficient procedural rendering algorithm amenable to hardware implementation, a prefiltering method up to three orders of magnitude faster than previous techniques, and new representations for lighting design and image-based rendering.},
booktitle = {Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques},
pages = {497–500},
numpages = {4},
keywords = {signal processing, prefiltering, rendering hardware, spherical harmonics, irradiance, illumination, environment maps, Lambertian reflectance, radiance},
series = {SIGGRAPH '01}
}

@article{2005Real,
  title={Real-time computation of dynamic irradiance environment maps},
  author={ King, G. },
  journal={Gpu Gems},
  year={2005},
}

@article{2008Bidirectional,
  title={Bidirectional Importance Sampling for Direct Illumination},
  author={ Bala, K.  and Philip Dutré and  Burke, D.  and  Ghosh, A.  and  Heidrich, W. },
  journal={Rendering Techniques},
  pages={147-156},
  year={2008},
}

@article{2004Physically,
  title={Physically Based Rendering: From Theory To Implementation},
  author={ Pharr, M.  and  Humphreys, G. },
  journal={Morgan Kaufmann Publishers Inc.},
  year={2004},
}

@article{2012Physically,
  title={Physically-Based Shading at Disney},
  author={ Burley, B. B.  and  Studios, Wda },
  year={2012},
}

%---------------------------------------------------------------------------%
